![]() One would use a tool like Horizon to get your game save off of a Xbox 360 formatted drive (such as a USB drive) and extract the Savegame.dat from the Xbox 360 container and rename it to anything ending in ".ess". Saving the game again once you have it loaded will fix this. The only draw back is that the first time a game save is used on the PC version of the game, the preview screenshot is swizzled. It is entirely possible to use Xbox 360 game saves on the PC version of Skyrim. The STFS file system used for the container has been mapped out and files within them can be extracted using tools such as WxPirs or Horizon. The Xbox 360 uses a container for all of its user content. This value then represents the uncompressed length. If this value is non-zero, data is compressed (ZLib, so far tested on SE only). Older values (57, 64, 73) are also valid. Upper 2 bits represent the size of the data lengths:Ĭurrent as of Skyrim 1.9 is 74. Work is in progress documenting changeForm structures here: changeFlags NameĪ combination of changeFlags that indicates which changes are included in the data. Note: the layout of the data section is not a Record as it is in a mod file. This causes Skyrim to never read the final type in this table, which is typically type 1005 (Main), thankfully the bug is harmless since this type never has any data. Note: This count is currently bugged (as of version 112) that it does not include type 1001 (Papyrus) in the count. The number of Global Data in File.globalDataTable3 (5 - bugged). The number of Global Data in File.globalDataTable2 (15). The number of Global Data in File.globalDataTable1 (9). If compression is present, everything after the compression lengths is compressed.Ībsolute offset to the start of File.formIDArra圜ount.Ībsolute offset to the start of File.unknown3TableSize.Ībsolute offset to the start of File.globalDataTable1.Ībsolute offset to the start of File.globalDataTable2.Ībsolute offset to the start of File.changeForms.Ībsolute offset to the start of File.globalDataTable3. It seems however to be used for Change Forms) 1 = zLib (appears to not be used, see this from MO2.See the Microsoft Docs for more info on this type. Presumably this is a counter keeping track of the total number of saves you have made to date. Save number, used for default name of save file. Use this to determine whether or not the save file is for LE or SE. These are FormIDs, four bytes in length, little endian.Ī list of the FormIDs of all worldspaces visited by the player.Ĭurrent LE version: 9, supported: 7 - 9, for SE it will be 12. Only for SE save games (and formVersion >= 78?). Appears only If compression is present.Ĭurrent as of LE 1.9 and SE 1.5.97 is 74. ![]() Appears only If compression is present.Ĭompressed length (SE only). ![]() If the index value of 0 is given, the formID is 0x00000000, else, index into the array using value - 1.įor example, the global variable "DragonsAbsorbed" (0x0001C0F2) becomes the bytes: 41 C0 F2 File Name
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